# reflex2q3
Converts Reflex maps (Version 8 and below) into id Tech map files.  

#### Build Requirements
* cmake
* [Eigen 3, C++ template library](http://eigen.tuxfamily.org/index.php?title=Main_Page)

#### Building:
```bash
        git submodule update --init --recursive
	mkdir build
	cd build
	cmake ..
	make
```

#### Convert map geometry:
```bash
        ./reflex2q3 input.map output.map
```

#### Convert map geometry and entities:
```bash
        ./reflex2q3 input.map output.map -e ../entity-file.rem
```

We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem).  To create entity files for other games built on the [id Tech 3](https://en.wikipedia.org/wiki/Id_Tech_3) engine or previous [id Tech](https://en.wikipedia.org/wiki/Id_Tech) engines, refer to our [Reflex entity documentation](https://notabug.org/scuti/reflex2q3/src/master/docs/doc-entities.txt), our sample .rem files, and relevant documentation for your game.

#### List all command line arguments:
```bash
        ./reflex2q3 --help
```

#### Compiler(s) Tested
* gcc (Debian 10.2.1-6) 10.2.1 20210110
* gcc (GCC) 11.3.0 (Windows)
* gcc version 12.2.0 (GCC) 

#### Tested With
* netradiant-1.5.0-20120301

__________________

Forked from [chronokun's ReflexToQ3](https://github.com/chronokun/ReflexToQ3)
